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Installation

Prerequisites​

The steps below assume you’ve already set up a Kotlin Multiplatform (KMP) project. Multipaz supports both Android and iOS targets, and these instructions focus on configuring KMP to share business logic across platforms.

πŸ’‘ You can quickly create a KMP project using the official JetBrains wizard

Installation of Dependencies​​

To get started with Multipaz, you need to add the necessary dependencies to your project. This guide assumes you are using Gradle as your build system.

  • Add the google repository to settings.gradle.kts file
pluginManagement {
repositories {
// ... other repositories
google()
}
}

dependencyResolutionManagement {
repositories {
// ... other repositories
google()
}
}
  • Add the following dependencies to libs.versions.toml
[versions]
# update this line
android-minSdk = "26" # Multipaz requires minSdk >= 26 due to usage of Android 8.0+ APIs

multipaz = "0.93.0" # latest version of Multipaz to use

androidx-fragment = "1.8.6"

[libraries]
multipaz = { group = "org.multipaz", name = "multipaz", version.ref = "multipaz" }
multipaz-models = { group = "org.multipaz", name = "multipaz-models", version.ref = "multipaz" }
multipaz-compose = { group = "org.multipaz", name = "multipaz-compose", version.ref = "multipaz" }
multipaz-doctypes = { group = "org.multipaz", name = "multipaz-doctypes", version.ref = "multipaz" }

androidx-fragment = { group = "androidx.fragment", name = "fragment", version.ref = "androidx-fragment" }
  • Add the following to your module level build.gradle.kts file (usually app/build.gradle.kts):
kotlin {
sourceSets {
androidMain.dependencies {
// ... other dependencies
implementation(libs.androidx.fragment)
}
commonMain.dependencies {
// ... other dependencies
implementation(libs.multipaz)
implementation(libs.multipaz.models)
implementation(libs.multipaz.compose)
implementation(libs.multipaz.doctypes)
}
}
}

You might also want to check out other libraries in the Multipaz ecosystem, from Multipaz here.

Initialize App.kt​

App Class is the main class that holds all the core logic and state for the app.

We are splitting App.kt into multiple sections for ease of use wit multiple Multipaz components.

  • Properties: Variables for storage, document management, trust management, and presentment.
  • Initialization: Sets up storage, document types, creates a sample document, and configures trusted certificates.
    • suspend fun init()
  • UI: A Composable function that builds the app’s user interface using Jepack Compose components. It shows initialization status, handles permissions, and displays buttons or QR codes based on the app state.
    • @Composable fun Content()
  • Companion Object: Provides a singleton instance of App and holds shared models.
    • fun getInstance(): App
  • To support secure prompts such as biometric authentication, passphrases, and NFC dialogs in a consistent and platform-specific way, we now initialize PromptDialogs by passing a PromptModel.
  • Multipaz provides a pre-initialized promptModel object that can be imported from org.multipaz.util.Platform.promptModel.
// commonMain/App.kt
class App {

val appName = "Multipaz Getting Started Sample"
val appIcon = Res.drawable.compose_multiplatform

var isAppInitialized = false

suspend fun init() {
if (!isAppInitialized) {
isAppInitialized = true
}
}

@Composable
@Preview
fun Content() {

val isUIInitialized = remember { mutableStateOf(false) }

if (!isUIInitialized.value) {
CoroutineScope(Dispatchers.Main).launch {
init()
isUIInitialized.value = true
}

Column(
modifier = Modifier.fillMaxSize(),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(text = "Initializing...")
}
return
}

MaterialTheme {
// This ensures all prompts inherit the app's main style
PromptDialogs(promptModel)

Column(
modifier = Modifier.fillMaxSize(),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(text = "Welcome to Multipaz Getting Started Sample")
// ... rest of your UI
}
}
}

companion object {
val promptModel = org.multipaz.util.Platform.promptModel

private var app: App? = null
fun getInstance(): App {
if (app == null) {
app = App()
}
return app!!
}
}
}

Update MainActivity.kt​

Update MainActivity to reflect the changes from App.kt, along with the following additions for the Multipaz library.

  • Inside the onCreate() method in kotlin/MainActivity class, call the initializeApplication(applicationContext) function provided by the Multipaz library.
    • This ensures the SDK has access to a valid application-level context, which is required for internal operations like secure storage and credential handling. Make sure this is done only once in the app lifecycle, ideally during app startup.
  • Modify update MainActivity to extend FragmentActivity.
    • Multipaz's PromptDialogs require the activity to be a FragmentActivity to support the BiometricPrompt and other platform features.
// kotlin/MainActivity.kt
// IMPORTANT: Multipaz's PromptDialogs require the activity to be a FragmentActivity
// to support the BiometricPrompt and other platform features.
class MainActivity : FragmentActivity() { // use FragmentActivity
override fun onCreate(savedInstanceState: Bundle?) {
enableEdgeToEdge()
super.onCreate(savedInstanceState)
initializeApplication(this.applicationContext) // initialize Multipaz

lifecycle.coroutineScope.launch {
val app = App.getInstance()
app.init()
setContent {
app.Content()
}
}
}
}

Update iOSMain/MainViewController.kt​

Update MainViewController to reflect the changes from App.kt.

private val app = App.getInstance()

fun MainViewController() = ComposeUIViewController {
app.Content()
}

πŸ“Œ Refer to this commit for a sample project initialization setup.

⚠️ Some gotchas to be aware of (iOS only):​

For iOS, there are these required fixes:

  1. In iosApp/iosApp.xcodeproj/project.pbxproj

Add the following flags to the buildSettings of each XCBuildConfiguration under the iosApp target in your project.pbxproj file:

OTHER_LDFLAGS = (
"$(inherited)",
"-lsqlite3",
);

Refer to this commit for the changes to be done for the iOS builds.